Flash: Game Development by Example



I’ve recently had the pleasure of reading Flash: Game Development by Example by Emanuele Feronato, published by Packt Publishing. This book is fantastic, no matter if you’ve never developed a game before or you’ve made a start but want to refine your skills and build complete, successful projects. Everything is very well structured which makes it easy to move a long at a fast pace. During the course of the book you will get to build 9 classic games with each game introducing new game development skills, techniques, and concepts. By the time you finish the book you will have built 10 complete games and have the skills you need to design and build your own game ideas.

In only 330 pages you will build games with AI, levels, shooting at moving targets, puzzles, scoring systems, time limits, and more. You’ll learn to build games in the style of Concentration, Minesweeper, Connect Four, Snake, Tetris, Astro-PANIC!, Bejeweled, Puzzle Bobble, and BallBalance.

What I like most about Game Development by Example is that the book not only walks you through the process of building these fun games but also does a very good job at explaining how everything works. If you’ve ever wanted to build your own game or are just curious how games are built then you should definitely give this book a try. Check out the link below.

Flash: Game Development by Example ( 1st Chapter Preview )

Buy Flash: Game Development by Example on Amazon

Buy Flash: Game Development by Example on the Publishers website

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